
a quick rundown
The tl;dr
Problem:
Screen-time tools rely on restriction and guilt. Awareness alone hasn't worked.
What I did:
Three phases of independent research across 17 participants, app testing, interviews, prototype validation.
What we found:
The tools aren't failing because of willpower. They're built on the wrong premise.
What we built:
Nomo — complete tasks, earn access, let AI handle the rest.
Role
Research:
Independent Researcher · 6 months · 12 participants
Design and Validation Product Designer, team of 2 · 3 months · 6 participants
Tools
Figma, Zoom, UserTesting
Gen Z spends an average of 6.5 hours a day phones.
This isn't a hidden problem. Most people are aware of it, and many have tried to reduce their screen time at some point. Yet the attempts rarely last.

Digging deeper into existing research and survey data, the pattern became harder to ignore.
of Gen Z struggle with productivity from their phone usage
73%
74%
What became clear early on was that awareness alone wasn't the issue. People already know. The challenge was never about knowing better. It was about how behavior change was being supported, or not supported, by the tools around them.
To find out, I ran a structured study where participants tested three existing screen-time apps over several days while tracking their usage and reflecting on their experience. The apps were chosen to represent the three dominant intervention strategies in the market today.
One Sec: delay-based friction. A pause before the app opens. ClearSpace: mindfulness-based interruption. A breathing exercise as a gate. Opal: schedule-based blocking. Full restriction on a timer.
A consistent pattern emerged across all three. The tools were effective at interrupting behavior in the moment. None of them were effective at changing it over time.
"The forced breathing exercises are starting to feel like cruel and unusual punishment."
Participant on ClearSpace
"The forced breathing exercises are starting to feel like cruel and unusual punishment."
Participant on ClearSpace
"I got used to just tapping through it. It didn't really make me stop thinking anymore."
Participant on One Sec
Friction alone wasn't enough. Users didn't want more restrictions. They wanted support that worked with them, not against them. Which brought on our main challenge:
The Challenge
How do we create something that feels natural, supportive and sustainable?


Rather than pointing to a single issue, the research revealed the obvious, that screen use is deeply embedded in daily routines. Phones are used to connect, unwind, procrastinate, and cope with moments of mental fatigue. Any solution would need to adapt to these realities rather than attempt to override them.
As we explored users’ screen-time habits and their experiences with existing tools, we uncovered distinct ways people think about and manage their screen time, shaped largely by their everyday routines.
Our users said:
“It’s something that I’ve been fighting for years at this point, and I think the issue is that it’s in my hands… no one wants to be on their phone for 8+ hours a day.”
Darla, 27

After synthesizing our research, we worked on a user story for our users:
As a chronically online user, I want to be more intentional with my screen time, so I can reclaim my time for activities I care about.
This led us to also revise our How Might We to reflect the behaviors we observed and the challenges we wanted our solution to address.
Challenge
How Might We Empoder People Who Want To Reduce Screentime To Reclaim Their Time Towards Meaningful Activities?
Lack of
personalization
Absence of a sustainable middle ground

Shallow
reward systems




Feature overview first.
Personalization through chat second.
Clearer. Friendlier. Faster.


A gentle stop.
Redirect to a quick task.
Back to your apps in no time.









Working on NOMO made me more aware of my own relationship with control, motivation, and distraction. I started this project thinking about screen time as something to be managed, but through research and testing I began to see it as something negotiated moment by moment.
I learned that productivity tools can easily slip into judgment, and that designing for behavior change requires patience, flexibility, and empathy. This project pushed me to slow down, question my assumptions, and design systems that leave room for imperfect days.
More than the app itself, NOMO reshaped how I think about intervention, agency, and when design should step back.




